Nate+LMF

View the assignment page for a more detailed explanation of this project.

In this exercise, you'll collect data from our database of interviews about fun and learning. Use this template and the data to create 5 generalizations for what you observed. Your generalizations should answer the questions · What makes learning fun and engaging? · What are the implications for your own teaching and design work 

What are your 5 generalizations? **//1) People over 30 tend to have fun when teaching themselves.//** There were very few videos by people who described their learning/fun experience happened after the age of 30. By and large those that did describe their experience discussed the fact that they enjoyed teaching themselves or through trial and error. One person talked about website design for his company and mentioned the fact that having to figure out Dreamweaver made his task fun (also he enjoyed his trip to the Caribbean as a result of getting more clients because of his website). People over 30 are generally out of school and have fun learning when it is something they are interested in.


 * //2) Hobbies with high physical activity tended to involve multiple people//**. These by and large were activities that took place outside and the people found themselves challenged. Whether it be snowboarding or wake surfing, people who talked about their hobbies enjoyed themselves when they had someone else to share the experience with. They supported each other and found comfort and strength in the challenging activities. In many cases, people in this group talked how the instructor played a big role. Be it giving tips or motivation, instructors did play a role in the success and fun of this experience.

//**3) Anticipation added to a fun experience.**// Several videos were about how something was fun because they looked forward to it for a long time and anticipation built. The learning to drive video stands out here. Many of these videos were in the 10-19 age range where people had to get older to experience the event. I find this to be true with my classes. There are certain “fun” events that I do every year and the kids who have either had a friend or relative in my class will continually ask about it. So I tease the event to build the anticipation. I think building anticipation can be a great cause of a fun learning activity.

//**4) People had fun when they had a break from the “normal” learning environment.**// This was true in many of the videos. One person had to collect bugs for a biology class. Another went on a field trip to a mechanical engineering plant. Still another ran around SDSU with a GPS unit. Each of these people discussed how they had fun learning experience when they had the chance to get away from the normal learning place, namely the classroom. Designing games is a great way to let students break from their normal learning place. Kids always seem to have fun when we play games. I do enjoy doing review games with kids. I hope that the games I create in this class will be able to be used in my history classes.  //**5) By and large, people had fun when they were cooperating with another person or persons.**// The majority of videos dealt with someone having fun in a group of people and in that group there was a necessity for cooperation. I think people tend to enjoy a shared experience. Being social creatures, humans tend to enjoy the company of others and this was true with the LMF videos. People liked having to figure things out and liked doing that with others. In my classes I enjoy doing group work sometimes especially for projects. For review games and other “fun” things I always use groups.