asumanengin-LMF


 * Learning Motivation and Fun **

 Here are the questions that I asked and answered for my LMF analysis:
 * 1- **What is the impact of learning something in a real world setting on a student?
 * 2- **What is the fun part of a group work when learning something?
 * 3- **What is the role of the teachers to engage the learners and make learning fun?
 * 4- **What is the fun part of competition in learning?
 * 5- ** Does active learning environment make learning fun?


 * 1-Learning in a real world setting is fun and increase motivation and self-confidence of the students. ** Although I found only 3 examples out of the 21 videos that I watched, they were very interesting for me. Real world setting learning was very entertaining for the students. Dan39 (ages 10-19) said working in a team in a real setting in a boys scout camp is a lot of fun and enhanced his confidence for a particular skill area. Asuman (ages 10-19) recalled the classroom activity outside of the classroom in a real world environment helped her enhance her motivation to learn the subject and increased her self-confidence. Stacy192 (ages 20-29) said her experience was a very hands on and real-world activity: running thorough campus and laughing with her group of friends to complete their task. She also added she felt very confident to do the same activity alone. I think students enjoy doing outdoor experiences because they are very entertaining and active. What they learn during the activity can be also used in their daily life.


 * 2-Group or team work and interacting with other learners enhance learning from peers and students have fun at the same time. ** 15 of 21 videos I watched shared the fun part of being a member of a group in learning. Group work encourages peer learning and peer support. It also develops some skills such as analytical and cognitive skills when students evaluate the work of others, collaborative skills such as accepting intellectual criticism, and team-work skills in working within team dynamics. Caroline 101 (ages 10-19) said in her drawing during their free time, a group of students sat together, drew pictures, looked at each other’s drawings and made constructive criticism or expressed their ideas for other stuff to make pictures of. Kim164 (ages 10-19) recalled that in his Greek mythology class there was a lot of team effort. They were broken up into groups. They individually helped each other in the group.

**<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;"> 3- Teachers have a great role to engage the students to the learning and make the learning fun. **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;">17 students shared the importance of the lecturer when they learnt something. Teachers should be knowledgeable in their subject and enable students to clarify and expand on ideas. It is also very important that the teacher empowers students when they are confronted with a difficulty. Kellyhundley154 (ages 30-39) said her history class was very engaging because of the presenter. The presenter (she also calls him teacher) was really involved and invested in his history classes. Beatriz83 (ages 20-29) said her teachers were always available for questions or they pointed her to the right person or references that she can learn more.

4-Competition makes learning extra bit more fun **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;">. 16 of 21 videos mentioned that competing is the fun part of their learning experience. Today competition has become a fact of everyday life. When there is competition in education, students become more motivated. People from all ages enjoy the game aspect of competition. And fun is good for learning. Although it has some negative effects of some students who do not like pressure on when they learn, competition is most of the time a good way to get the students to actively participate in class. <span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;">Grace106 (ages2-9) remembers learning how to type with a software program as a fun experience. It was a timed game with rewards and score. She compared herself with her brother and sister who were doing better.Teresa93 (ages 30-39) recalled she had fun when she learnt a Japanese game because she was taught by a non-traditional teacher (teenage student) and also there was competition in the game involved. James186 (ages 30-39) said that even though he is not a competitive person, he enjoyed to compete with his colleague to find the necessary database information in the system before she found it.
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;">

5- **Creating active learning environment makes learning fun**. In active learning knowledge is directly experienced, constructed, acted, tested or revised by the learner. To this end, authentic activities can be used in the classroom to support the experiential learning. Aurora 137 (ages 20-29) said in her dance class she was up on active. She really liked being able to move around. Time flew. Instead of sitting and watching the lecture to participate, being active in the classroom made the fun part of the learning. Wendy 107(ages 20-29) shared her memory in a Math workshop. She learnt to teach math skills using music. She said using performing arts – dancing and singing – to teach Math skills was fun. <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%;">