Code+Red!

Amber Lunde amber.lunde@cox.net || ||
 * || =Code Red!=

Overview
Sudden Cardiac Arrest kills over 900 adults each day in the US. 95% of these victims die before reaching the hospital. Would you know what to do? Use your skills and knowledge of CPR and First Aid to save the victim. Can you rescue the patient?

Instructional Objective
The players will be able to access the situation and properly proceed with the appropriate CPR and First Aid measures to save a person's life.

Learners
This game is designed for anybody that is old enough to perform CPR. It can be used for instruction in CPR or for review and refreshment between CPR classes.

Context of Use
This single player game could be played anywhere that there is internet access. It could be playing in a CPR training class, home, school, or a library. Prior to the game the player should have instruction on how to perform CPR. This instruction could come via a class, an online tutorial, or a book.

One round or experience in the game would only take minutes, but the game should be played over and over to experience different simulations and provide more support and practice of the material.

Scope
Since it is possible that a person can encounter a victim in many places, the game will offer a few different scenarios. • A public restroom • A restaurant • Poolside • Playground • Hiking trail • Bedroom In addition to the scenario rooms, there will be a Dr.’s lounge where players can meet with other online players. There they can read the discussion board posting or chat in real time with others in the lounge. They can brag about real life saving or first aid that they have provided or they can ask questions to other members.

There will also be a library where players can go and find reading material to help them learn the proper CPR and first aid procedures to help them be more successful at the game.

Object of the Game
The object of the game will be to save the victim. In some cases this may mean providing them with the appropriate first aid while in other cases it may mean providing CPR until help arrives. When the player provides the correct care, and in the correct order, they will earn points. The player can earn different status levels, shown by stars, as they earn points. With each level they earn star pins that can be displayed on their player avatar or seen as a status level on posts that they make in the discussion area.

Competing Products
http://www.hypegames.com/misc/1797/emergency-room.html I don’t have the plugin to see how it works. I came across this game from a video on you-tube entitled how to win at CPR game. From looking at the video and comments, it appears that this game is difficult, even when you respond correctly the game doesn’t always give you credit. For my game I will be adding the feature that you need to access the scene and act accordingly and that in some cases you need to administer the correct first aid, it is not all about CPR.

Design Details
Universal Elements The game will take place in a sim town where the player can travel to the library, Dr.'s lounge, or to various environments. In the various environments, the users will encounter victims that need medical help.

//Specific Elements//

The players screen will have: //Technical Elements// The game will be created in flash and run in a sim engine.
 * access to their backpack of supplies that they carry (things in their backpack include a CPR mas and bandages)
 * buttons for quick click access to common action such as chest compression, breath for victim, call EMS, Heimlich maneuver...Numeric shortcuts can also be used.
 * a link to access a first aide reference manual for help. (Using this will result in a lower score since time will elapse that the victim is not getting help. For a better score players need to already know what to do either from studying in the game's library or from previous knowledge.)
 * a box that displays the actions of the player. If the action is in green font a correct action was taken. If the action is in red font the correct procedures were not followed. Any responses from the victom will show in blue font.

Motivational Issues
The game will challenge the learner by setting them in different scenarios. As the player moves up in levels the game will present the player with harder or trickier scenarios to challenge their skill level as they improve. This will provide flow for the player.

Allowing the players to achieve different levels will bring the aspect of competition into the game. The players will want to achieve the most stars so that it will show on their discussion board posts and on their avatar.

There will also be a social aspect to the game. The players can chat in the Dr.’s lounge or leave messages on the discussion board.

Design Process
This idea originally came from another class member. Once the subject was mentioned, I thought back to my recent 8 hour CPR class where the instructor would set us in different scenarios and we would have to respond correctly. I decided I wanted the game to be more than just CPR, so I added the first aid aspect. With that it was decided that there should be different settings that the player must access and respond to.

The game idea then grew into an online social network where players can meet and correspond with other players.

In addition it was decided that there should also be a library room where players could go to learn the skills that they are not familiar with so they can succeed in the game.