Art+Links+content+analysis

=Board Game Content Analysis=


 * Factor Factor Product**

Think about the content that you're interested in teaching and break it down into the eight content types in the table below.

The smallest unit of information || Title of art work, artist, where artwork created, art style or school || Information provided on back of postcards with image from art museum collections. || Categories of things with a common name and critical attributes || California State Visual Arts Framework, Elements of Art, Principles of Design || Classification drawing cards || If-Then relationships between concepts || If principles of design are used to organize the use of elements of art in every successful artwork, then students should be able to explain how they are used in specific artworks || Classification drawing cards and player's justification of choices. || Step by step actions in a series || Identify artwork, describe, analyze use of elements and principles in artwork || Players "script" when playing postcard || Natural or routine sequences of events || Selecting playing pieces and catagories, Comparing artwork choices, Explaining/ defending choice || Cycle of play || Unpredictable happenings || Building on choices made by other players || Random choice of postcards and classification drawing cards || The backdrop for all the content || Using skills developed in High School Visual Arts Class to analyze artworks || Combining art history, artistic perception and aesthetic analysis skills while playing game. || The roles or points of view from which people look at and interact with this content || As players and opponents || Combination of opponents and collaborators during play. ||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===