Pull+Up+the+Roots+Content+Analysis

=Board Game Content Analysis=

Pull Up the Roots
Pull up the Roots is a race game designed to teach and review Greek and Latin roots.

The smallest unit of information || Root words, definitions, and words containing said roots are the basic units of knowledge for the game. || Root cards and Dig Deeper cards || Categories of things with a common name and critical attributes || Roots are building blocks to construct words--- other words "grow" from root words; familiar words can be used to deduce the meanings of a root word. || Root cards have a root word and, if the definition is unknown, a common word containing the root as a hint to deduce the root's meaning; Dig Deeper cards use a root word and its definition to challenge players to identify words containing the original root. || If-Then relationships between concepts || If a player is more knowledgeable of Greek and Latin roots, then he/she will be more able to define words containing said roots. || Being able to define the root word given on a Root Card allows a player to move the number rolled on the die; being able to list words containing given root on the Dig Deeper card allows players to earn additional movement on the board. || Step by step actions in a series || Learners use roots to construct more complicated and explicit words; learners can use words they already know to infer the meaning of a root word. || Movement on the board toward the surface is determined by the acquired knowledge of the learner either in defining root words or listing words using a common root. || Natural or routine sequences of events || The more Greek and Latin roots a learner acquires, the more language he or she is able to decode and understand-- the more "enlightened" one is about the building blocks of language and how language "grows words out of common roots in order to codify developing concepts. || Correct answers allow progression up the root, from the darkness of underground, up to the light of the surface. ||  ||   || Unpredictable happenings || Knowledge of a root word can often lead to the identification of common words containing the root; Knowledge of a word containing the root can lead to the determination of the root's definition. || The roll of the die determines the potential of the initial move; landing on a Dig Deeper space gives the opportunity for additional spaces dependent on the player's knowledge of the given root. || The backdrop for all the content || A significant portion of the English language has grown out of root words borrowed from Greek and Latin; these languages still play a large part in English's growing lexicon due to the progress of science, medicine, philosophy, etc. || The game plays off the symbolism of the word "root" and the idea that more complex and precise words "grow" out of root words; therefore, the pieces-- garden implements-- proceed up a root stalk toward the stem of a plant, into the light of the world. || The roles or points of view from which people look at and interact with this content || A basic understand of vocabulary's root structure is necessary to not only deconstruct the meanings of countless words in the English language but is also useful in decoding words in testing situations and more erudite readings. || The player is metaphorically a gardener tending to the root structure of a plant as he/she reviews Greek and Latin root words and common words they create. ||
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