Brown,+Felicia

Personal Introduction
Name:


 * Felicia Brown**

Duluth, Georgia (suburb of Atlanta)
 * //Where do you live?://**

I was born in Augusta, GA, home of The Masters Golf Tournament, and lived there until I moved to Atlanta to attend Graduate School. My educational background is in Biology; I have a Bachelor of Science in Biology and a Master of Science in Microbiology. I spent a few years in a research environment and have since been teaching. I entered the advanced instructional design certificate program in Spring 2008 and am seeking to make a career change into instructional design with an emphasis in science instructional design and technology.
 * //Background://**

I have taught as a health insurance corporate trainer and have been teaching high school advanced placement biology for the past 10 years.
 * //Teaching Experience://**

1. Jeopardy 2. Solitaire 3. Clue
 * //Your 3 Favorite Games: (Educational or not)//**

Your Assignments
//Place a link below each of the following assignments.// Felicia Brown LMF
 * Provide a link to your Learning Motivation and Fun Analysis**

LMF Video 1 (me): [] LMF Video #2 “interview with Ron” []**
 * Currently, you can also view my videos by using the links below.

Board Game Writeup: Board Game Design Document

Captivate Project Design Document: "Captivated by Galileo"

September's Blog Post [] (game design post) []

September's 3 comments Felicia Brown Says: [|September 23rd, 2009 at 9:11 pm] Farmville sounds like a “fun learning experience” to me. Hmmm, I might just have to check this out on Facebook. Thanks for bringing this to my attention. It makes me think of an activity that I could develop for my AP Environnmental Science students when we get to the agricultural methods unit. Cool! 2.//Felicia Brown// Says: [|September 23rd, 2009 at 9:18 pm] Wolfquest looks very promising for use as a learning tool; however, more likely for a younger demographic than high school or higher education. Also, I have to comment on leohsu’s question about where this will ever reduce the amount of teachers needed in the future. I don’t think so at all. Teachers will always be necessary, at least on some level, either as a curriculum or instructional designer. 3. [] “I am totally in agreement. I can’t see myself as a game designer at all yet I am hoping to learn the design principles enough to be considered “competent” if asked to work on a game design project in the future. Anyway, I am thinking that although game designers are technical, creative, innovative and, well, down right brilliant in some cases, they are probably not that high up on the money making food chain either. It’s all about big business and $$. What’s ironic, in this case, is that it is the game designer to develops an idea and sees it to completion but doesn’t walk about way with the big bucks! Or, do they? I would certainly hope that they make six figures – definitely more than teachers.”
 * 1. Responses to “Who Invented FarmVille?!”**

October's Blog Post [|**Get a clue**]. This month's blog post critiques one of my favorite games, Clue.

October's 3 comments 2. [|Comment on Pictionary] 3. [|Comment on Guess Who]** November's Blog Post [|Flight Simulator 2004]. This month's blog post analyzes this flight simulation game with respect to the ARCS model.
 * 1. [|Comment on Let's Save our Earth]

November's 3 comments** 1. [|Comment on Trauma Center] 2. [|Comment on Blueberry Garden] 3. -nada- sorry!