Silk+Roads+Stakes+Content+Analysis

=Board Game Content Analysis= Back to Silk Roads Stakes Design Document



==*** Note - Our original content analysis page had been called Content Analysis, but it was changed by another group. Rather than deleting that group's work, we created a new page (with a less generic name), but our revision history showing the construction of the page is on the Content Analysis page.==

Silk Roads Stakes
"Silk Roads Stakes" is a game designed to educate the players on the perils and benefits of trade along the Silk Roads during the Middle Ages. Players start the game with a cart (represents a caravan) and seven trade goods from their region. The object of the game to trade your goods with all other players and be the first to return to your hub with seven different trade items.


 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts=== || Constantinople, Xi'an, Rome, Mecca, Bombay, Persepolis, and Axum were major trade hubs along the Silk Roads.

The Silk Roads were a series of trails along which merchants traveled to trade goods. These roads spanned across three continents and linked all major civilizations from the Eastern Hemisphere including:
 * Roman Empire
 * Mesopotamia
 * Africa
 * Persia
 * India
 * China

Merchants that traveled the Silk Roads were from many different cultures Disease, theft, natural disasters, regime change, access to resources, and numerous other factors influenced the success of merchants along the trade routes.

The Silk Roads served as an avenue for intercultural as well as economic exchange. Various religions and belief systems spread along the Silk Roads via merchants and military conquest including:
 * Christianity
 * Islam
 * Buddhism
 * Hinduism

The Silk Roads were also responsible in part for the creation of syncretic believe systems such as Manichaeism (combination of Buddhism, Christianity, and Zoroastrianism). || The Game board The game pieces The Destiny Cards || The game pieces The Destiny Cards || Strong defense (military, etc.) Compacts with neighboring tribes/people ||
 * ===Concepts=== || * Geography
 * Religion
 * Trade Goods
 * Dangers and Hazards || The Game board
 * ===Principles=== || Traders with more power are able to acquire a larger variety of goods and return home safely. || Variety of trade goods (pieces)
 * ===Procedures=== || Procedures for Trade - one merchant exchanges a certain amount of trade goods for another amount of trade goods in markets.

Procedures for Purchasing Items - A certain amount of gold is estimated as equaling the value of a particular good or service and an exchange is made. || The exchange of pegs in trade hubs.

The exchanges offered in particular cards that offer protection, goods in exchange for a particular amount of gold. || Natural or routine sequences of events || * Spread of disease Unpredictable happenings || The hazards and benefits of running into fellow travels, unexpected natural and human events that occur along the Silk Roads. || Destiny Cards ||
 * ===Processes===
 * Weather/Environmental conditions || Destiny Cards and game board ||
 * ===Probabilities===
 * ===Context=== || The Silk Roads during the Middle Ages || The entire game ||
 * ===Vantage Points=== || The seven players/teams will take the vantage point of the culture from the hub they start from. Each player/team will need to interact with other civilizations and their trade hubs ||