space.template.eGame+CAPTIVATE+Template

Put the names of the authors here, with links to e-mail addresses or personal home page || Put a graphic here ||
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Overview
Briefly describe the type of game or simulation, the software it will be teaching, and which features your users need to know. What makes this motivational and fun? This section should be interesting and pithy.

Instructional Objective
What will the learners learn to do by completing this simulation? Be specific. Which software? What features will they be able to use?

Learners
Who is the game designed for? Describe them in terms of their age, grade level, affinity towards the subject matter, and anything special about them that the reader should know.

Context of Use
Where would your sim be used? At home? At school? In a training facility? Who are your users and why do they need this training simulation?

Motivational Issues
Describe how the game engages the learner. Make specific reference to the theoretical readings associated with this course.

Design Process
Describe the process you went through in putting the game together. What were your first thoughts? How did you enhance your ideas? What ideas did you consider and reject (and why?). How did you gather background information? What did you do to get feedback on the idea? How did you flesh out the game to the point of having a playable prototype? How did you gather feedback from that? What lessons did you learn from this that you'll carry to your next game design project?