Mudslingercontent

=Board Game Content Analysis=

Mudslingers: The Political Onslaught
Mudslingers takes players into the mindset of a Presidential debate

The smallest unit of information || Current Affairs General partisan viewpoints on issues || Element encounters in the game are dependent on a player current or developing knowledge of current affair issues and general partisan viewpoints. || Categories of things with a common name and critical attributes || Foreign Policy Domestic Issues: LGBT Rights, Abortion, Education, Environment, Terrorism/Homeland Security. Immigration Economy || The game will include cards with challenges each opponent must address and complete in order to progress to the finish. Using the issues at the left the candidate must answer either a multiple choice question or a matching question. If the player responds correctly they may advance 1 space. The topic is dependent on which space they land on at the end of a full round of play: Each opponent picks a card attempts to answer and then a card is selected from the unexpected or debate pile of cards. Unexpected and debate cards exchange each turn. At the end of round 1: Unexpected At the end of round 2: Debate At the end of round 3: Unexpected etc... || If-Then relationships between concepts || Respect Succinctness || At the end of each player's turn, the audience members for the game will cast a vote for who they thought was the most succinct and most respectful. The player with the majority of votes may advance 1 space. || Step by step actions in a series || The process of a debate is the central idea for the board game. Each player is given a certain amount of time to answer a question and their opponent is given a certain amount of time to respond. Generally a Presidential debate covers a wide spectrum of topics. The moderator will ask a question, ask a candidate to respond, and the other candidate will respond to the other candidate's response with a rebuttal. Generally at the end of the debate, audience members, at home, or in audience may decide who they think did the best job of debating the issues. || Players roll a dice to see who will go first. Player 1 will pick a card from the selection of foreign policy, domestic issues, immigration, and economy cards. Success = Move 1 space Player 2 will do the same once player 1 is finished. Unexpected card is drawn, both candidates have 30 seconds to respond to the scenario card Success = Majority vote and move 1 space Player 1 will pick a card dependent on the space they progress to. Player 2 will do the same. Success remains the same. Debate card is drawn, both candidates have 1 minute to respond Success = Move 2 spaces. First one to the finish wins || Natural or routine sequences of events || The process of a debate is the central idea for the board game. Each player is given a certain amount of time to answer a question and their opponent is given a certain amount of time to respond. Generally a Presidential debate covers a wide spectrum of topics. || The process of the game is turn-based. Each player starts by selecting a card at will that they must respond to. Game spaces: Multiple choice. Matching Unexpected: Scenario Debate: Face off. || Unpredictable happenings || Things happen. Whether its a hurricane, an earthquake, corruption, scandal, or economic issues. Things can happen while on the campaign trail, things that you may need to address in the context of the debate because it is important for the country to hear. || In the context of the game, unexpected elements can have a profound effect on the content of a debate. At the end of both player's turns, (rotating every turn with debate cards) an unexpected card will be drawn that presents a pressing issue. Unexpected cards ask a player to define what they would do as president if a certain event occurred, Audience members will judge who does the best job and that player will get to advance an additional space. || The backdrop for all the content || The context of the game is centered around a formalized debate between two Presidential candidates. As the players progress through the game they must respond to several different issues ranging from foreign policy, to domestic issues, to immigration, and the economy. || In order to progress in the game, players (candidates) must respond to the issues. Spaces on the game board are marked with the type of question or challenge card they must complete in order to progress further. The spaces on the game board are: Foreign Policy, Domestic Issues, Immigration, Economy, and Wild Card (Meaning the choice of card challenge is at the will of the player) || The roles or points of view from which people look at and interact with this content || The main point of view is through the eyes of a Presidential candidate. The players in the game act as candidates and respond to issues as candidates would in actual Presidential debate. On the flip side, audience members or opponents get to see their opponent respond in action. The game is designed for 17+ year olds. The target age range represents individuals who are almost legal to vote, just turned a legal age, or are already voters. || In the game, you are a candidate from either the Democratic or Republican Party. Assuming the role as a key representative of the party challenges the player to identify key argument points, whether or not they affiliate with that party in actuality. ||
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