AliiAiMokuAnalysis

=Board Game Content Analysis=


 * Factor Factor Product**

Think about the content that you're interested in teaching and break it down into the eight content types in the table below.

The smallest unit of information || Vocabulary Place Name God/Goddess Name Historical events || Question Challenge Use resource card || Categories of things with a common name and critical attributes || Land Divisions Class system Relation of places to gods and chiefs Historical events || Board design Questions Challenge Questions || If-Then relationships between concepts || Resource cards || Can be used in combination with questions, war, or to cause events || Step by step actions in a series || Going to war || Game rules || Natural or routine sequences of events || Going to war, planting food, defending oneself Stories of chiefs, gods || Build army, visit district Challenge questions (put things in order) || Unpredictable happenings || Gods assist via resource cards War, roll of dice Space to move to || Resource Cards Challenges || The backdrop for all the content || Hawaiiana and Kauai || Board design Question content Warrior/Kahuna/Chief || The roles or points of view from which people look at and interact with this content || Chief Ali'i Ai Moku o Kauai || Chief of a specific land division Victory position, be entertained before next game. ||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===