Mighty+Multipliers+Analysis

=Board Game Content Analysis=

=Mighty Multipliers=



Mighty Multipliers is a third grade math curriculum based game that enforces the practice of multiplication facts one through 12. Players pull a particular product card and are asked to chooses the appropriate multiplication sentence for the product. They are then challenged to display their multiplication sentence in the form of an array using game cubes. The player who covers more area on the game board wins the round and gets to take their opponents cubes. The player left with the most cubes is the Mighty Multiplier!

The smallest unit of information || Mighty Multipliers product cards are focused on multiplication product cards. Players must know their facts and the concept of area. || Product cards for Mighty Multipliers addresses Third Grade CA math content standards for multiplication and area. || Categories of things with a common name and critical attributes || Mighty Multipliers uses math vocabulary commonly used in a third grade math content setting, such as product, array and area. || There are a series of product cards that require players to draw upon schema for multiplication vocabulary. || If-Then relationships between concepts || If players know their multiplication facts, they will be able to quickly come up with a multiplication sentence for their product card and build an array. If they can do this every time, they will take their opponent's cubes and win. || Mighty Multipliers challenges players to know their facts on demand. Those who know their facts will continue to won and accumulate game cubes leaving their opponent with less and not able to make an array on the game board. || Step by step actions in a series || * Player draws a card Natural or routine sequences of events || Draw a card, decide, display and take or lose cubes. || Randomly choosing a product card, mental math, create a visual with the game cubes and finally take control || Unpredictable happenings || Random expectations resulting in winning or losing. || Pull a random product, meanwhile not knowing if your opponent will pull a greater product than you. || The backdrop for all the content || Third grade California State math standards. || The concept of multiplication, products, factors, arrays and area. || The roles or points of view from which people look at and interact with this content || Players are challenged to know their multiplication facts on demand. They are also engaged to use physical acts of displaying an array to show and prove that their multiplication sentence is true. || The product cards present the challenge and what is at stake for each round. The game cubes are used to show off their findings and the cubes provide reassurance about which player won the round. ||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * Player comes up with a multiplication sentence
 * Player displays an array
 * Players decide who covered more area. || * Product cards
 * Sand timer used while player decides and displays their array
 * Colored Game Cubes ||
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===