Board+Game+Content+Analysis+template+-+The+World+Traveler+Battle+Game

=Board Game Content Analysis=

The World Traveler Battle Game
This game teaches world geography in a fun and interactive format. Players will travel all around the world learning the seven continents, hundreds of countries and cities, currencies and languages, all the while strategically planning to win the game.

The smallest unit of information ||  A world traveler must be familiar with world geography and be able to complete challenges. ||  Welcome Cards list different facts about the countries. Players will need to recall these facts at the end of the game. Players will complete one challenge per country. || Categories of things with a common name and critical attributes || World travelers are exposed to many different countries, languages, and cultural differences. || Each team will visit all seven continents learning pertinent facts and concepts about different coutries. They will earn artifacts based on the information they recall. || If-Then relationships between concepts || If players do not perform adequately, consequences are enforced. ||  If a team does not successfully complete a challenge, the Travel Agent will give them a second challenge to complete. || Step by step actions in a series || World Travelers must visit all countries and complete challenges to be able to win the game. || Teams travel from one continent to the next earning puzzle pieces and completing challenges. The team that earns the most artifacts at the end of the game is proclaimed the World Traveler. || Natural or routine sequences of events || World Travelers begin the game together and travel the world. They end up in a battle to see who remembers the most from their travels. The team with the best recollection of facts is the winner. || Teams begin in Antarctica and travel from continent to continent completing interactive challenges and earning puzzle pieces. At the end of the game, teams answer questions about each of the countries they have visited to earn artifacts. The team that earns the most artifacts is proclaimed the World Trave ler. || Unpredictable happenings || World Travelers may encounter bumps along the way. The Travel Agent is available to assist them in their weary travels. || Teams that do not successfully complete their challenges will have to perform another challenge chosen by the Travel Agent. Teams that do not answer their questions correctly will not earn artifacts. || The backdrop for all the content ||  The context is built around the National Geography Standards and references, including The Theory of Fun in Game Design by Koster. || The context for the content is directly related to the National Geography Standards and teaching students about world geography in a fun and interactive format. Players of all ages will enjoy learning facts and details about all seven continents and many countries therein. || The roles or points of view from which people look at and interact with this content || World Travelers interact with many different mediums to successfully win the game. || Many American children are not exposed to world geography. This game allows all players to interact with world geography by performing, building, sculpting, drawing, and decoding. The hands-on approach to learning world geography is fun for all players. ||
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