Month-to-Month+BGCA

=Board Game Content Analysis=

Month-to-Month
This game takes place over the course of a year and allows the players to realize the cost of living and expenses every month. Students will earn and spend money each month for a year. They will have careers, purchase cars, pay bills, etc.

The smallest unit of information || A budget is typically made for one month of finances, and is based upon an annual salary.
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===

There are 12 months in a year.

An annual salary divided by 12 will result in a monthly income allocation. || Each time around the board is equal to one month.

The player must complete 12 times around the board. Each time a month is completed, the game piece needs to be hole punched.

The winner has the most money at the end of the game. || Categories of things with a common name and critical attributes || Expenses are costs paid throughout the month.
 * ===Concepts===

Certain costs (taxes) are based upon a percentage of your income.

There are many costs/benefits associated with owning a car.

Unexpected events occur in life (positive and negative).

Once bills are paid, the leftover money remains for opportunities or unexpected events that may arise || Bills cards contain typical bills a person would pay at the end of the month.

Certain costs in the game are based upon how much salary is earned, as well as economic indicators causing an increase or decrease in the amount of salary earned.

Opportunities cards are events that occur and could be positive or negative throughout the month.

Tire cards represent costs associated or advantages with owning a vehicle. || If-Then relationships between concepts || If you make more money, you will pay more in taxes.
 * ===Principles===

Depending on your career, in certain economic situations some jobs are better/worse than others.

If you have a car, than you will have additional costs associated with the vehicle.

If you have a car, you will typically get to where you are going at a faster rate.

If you do not pay your bills on time, you will be charged a finance charge/interest.

If you need to take out a loan, you will need to pay it back plus interest. || If the player decides to purchase a car, than they will have a car payment.

If the player decides to purchase a car, than they will have to draw tire cards.

If the player decides to purchase a car, then they will have the ability to move around the board quicker, by doubling their roll on the die.

If the player is unable to pay their bills at the end of the month, than they will be charged interest.

If the player goes bankrupt and needs to take out a loan, than they will need to pay interest. || Step by step actions in a series ||  || Each player rolls the die once, moves the proper number of spaces and the next person goes.
 * ===Procedures===
 * ===Procedures===
 * ===Procedures===

Each player must complete 12 times around the board (each round is equivalent to a month) in order to finish the game. || Natural or routine sequences of events || Each month a salary is received for work.
 * ===Processes===
 * ===Processes===

Each month you will receive bills that need to be paid at the end of the month. || Each time the player passes PAYDAY, they will receive their monthly salary.

If the player lands on a space with a picture of a corresponding card, they must draw that card.

Each time around the board, the players must stop at the STOP sign to pay their bills. || Unpredictable happenings || You may:
 * ===Probabilities===
 * get into a car accident
 * get a speeding ticket
 * need a new car battery
 * get sick
 * go out to dinner
 * go to a sporting event
 * pay child support
 * have a pet || A player may or may not land on a car card and have the ability to purchase a car.

A player may or may not land on an opportunity card; the opportunity card may be to receive money or to pay money.

A player may land on any number of bills cards for the month.

Utilization of the die is unpredictable in movement around the board. || The backdrop for all the content || Life is expensive; there are many costs associated with living. There are many unexpected costs that come up and need to be paid, so money must be set aside for these occurrences. ||  || The roles or points of view from which people look at and interact with this content || There is a value of salary level to the career to the educational level required. || Each player will be given a career and associated salary. Based upon the salary given (and certain cards that may be drawn changing the salary due to economic indicators) players will need to pay costs that arise. ||
 * ===Context===
 * ===Vantage Points===