Chau_MinhTam_LMF

//Learning Motivation and Fun//
 //View// the assignment page //for a more detailed explanation of this project.

In this exercise, you'll collect data from our database of interviews about fun and learning. Use this template and the data to create 5 generalizations for what you observed. Your generalizations should answer the questions//
 * //What makes learning fun and engaging?//
 * //What are the implications for your own teaching and design work//

3) High school students almost universally reported that physical activity was an element in the experiences they called "fun".//** //Bill W, for example described learning beginning archery skills at boy scout camp. Sallie Forth recalled a social studies class in which "we recreated in chicken wire and paper mache the battlefield at Shiloh and spent several class periods reconstructing the events there." All together there were 24 experiences that took place during high school years and all but 1 included physical activity. In most cases (19 out of 24) these activities also required creative or critical thinking.//
 * //Example:

What are your 5 generalizations?
Kamina for example, described learning new cheerleading dance was fun because the teacher was so energetic and enthusiastic. Anna described her Social Studies teacher as very exciting and interesting because he was dynamic in the way he spoke and always moving around. Denise described learning vocabulary bee as an exciting experience since it has a great atmosphere in the class.
 * 1. Women rate the importance of enthusiasm with others as a high in the experience they call fun.**

Rob for example has a driver's ed teacher in high school who was very funny and yet effective because he kept it fun and engaging using acronyms for certain driver's lesson. Wendy for example described her sign language class as fun because it was like playing charades and trying to win at it. Minh Tam for example described playing a game in PE where she had to form letters and numbers with her classmates. All these experiences are very memorable when you are having fun and laughing.
 * 2. The use of humor makes learning memorable and fun.**

15 stories were found on role playing and fantasy games. Jodi for example described an educational class that she took to be memorable because the presenter dressed up as a pirate and taught the lesson using mnemonics. Mary Beth for example described her dad reenacted the Civil War and the Gettysburg and the story behind it to teach her history. Kyle for example described his Spanish learning experience as fun because he got to act out the words that he was learning. When learning is involved with role playing, it is more memorable than lectures and rote memorization. In my class, even though I'm not a good actor, I try to dress up as a scientist when I'm teaching a lab experiment and pretend to be a mad scientist. I know many of the students enjoy my silliness and remember what I'm teaching that day.
 * 3. Role playing games make the activity fun and memorable.**

50 stories were found on physical activity and sensory richness. Adam for example described learning how to weld, wood working, pottery making and building things using his hands was fun. Mridu for example described going on an engineer industry field trip as fun because he got to interact with real engineers and see how things work in the factory. Aurora for example described learning how to waltz as fun because she got to practice the steps with different male partners. Physical activity is very engaging because when you are using your body and your hands to learn new things, it keeps your mind sharp and let you remember what you are learning. Being able to move around makes it more exciting and less boring. In my math class, I teach my students different type of hand/body movements when solving different math problems. For example, when I teach dividing fractions, I have hand signal/movement that I show my students so they will remember how to solve it on their own.
 * 4. Physical activity and sensory richness make learning more fun for boys and girls.**

32 stories were found on competitive learning for both genders. Andrew for example described learning how to drive a manual car as competitive and fun because he was able to figure out all the gears by himself. Asu for example describe learning English by performing a script using grammars and vocabularies learned in her class. It was a fun learning experience because the group who performed the best script got the highest score and so this intrincic rewards made Asu more competitive. Grace for example described learning how to type as very competitive because she wanted to also learning how to type just like her siblings. When learning is competitive, it creates an atmosphere where it is memorable and yet fun.
 * 5. Both genders find learning is fun when it is in a competitive environment.**