Content+Analysis

=Board Game Content Analysis= Back to Inferno Escape Design Document



=Inferno Escape = "Inferno Escape" is a game designed to educate the players on safety and prevention at home as well as what to do in the event of a fire and how to categorize and treat the different types of burns.


 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts=== || Most residential structural fires and fire-related injuries could have been prevented. The leading causes for such home fires are cooking, heating, electrical, smoking materials, and candles.

There are three different levels of burns which reflect the severity of the burn, it's symptoms, and the treatment it requires:
 * First Degree
 * Second Degree
 * Third Degree

Burns can be further categorized by their type which reflects the source of the burn:


 * **Thermal Burn** - caused by extreme heat
 * **Electrical Burn** - from electrical wires or sockets
 * **Chemical Burn** - usually caused by a strong acid or base.
 * **Airway Burn** - burn to the airway caused by inhalation of smoke, steam, or toxic fumes. || Prevention Cards reveal the many ways each of these can result in a fire, as well as steps that can be taken to prevent this from happening.

Awareness Cards familiarize players with the caused and characteristics of each type of burn as well as what medical steps should be taken for proper healing. ||
 * ===Concepts===

|| * What is a 1st Degree Burn?
 * What is a 2nd Degree Burn?
 * What is a 3rd Degree Burn?
 * What is a Thermal Burn?
 * What is a Chemical Burn?
 * What is an Electrical Burn? || Awareness Cards and Tie-Breaker Cards familiarize players with the symptoms associated with the three degrees of burns. They also differentiate between the three primary types of burns by showing the different sources, symptoms, and treatment necessary for each one. ||
 * ===Principles=== || If you take certain precautionary and preventative measures around the house then you can drastically decrease the chance of a fire in your house.

If your family instills certain practices and safety measures then they can increase the likelihood of a safe escape in the event of a home fire.

If you were to get a certain kind of burn, then it would likely exhibit many of the symptoms and effects on your health common to most people.

If you want to be able to treat burns in the safest and most effective means possible, you must be aware of the different steps and treatments required for each. || Prevention Cards & Tie-Breaker Cards have different values and levels of impact demonstrating that the more preventative measures you take and are familiar with the less likely you are you have a fire in your home.

Prevention Cards, Escape Cards, & Tie-Breaker Cards each show that if certain choices are made you can increase your speed around the house, give players a certain amount of control.

Awareness Cards have different levels of value showing the potential consequences burns can have on your health depending on the steps you take to treat them. This also gives the learner a certain amount of control over what happens to them. Additionally, the health level indicator provides performance feedback on the decisions made. ||
 * ===Procedures=== || Procedures for treatment of burns - each type requires different steps for proper healing. || Awareness Cards frequently demonstrate and re-enforce the proper and improper first aid steps for each type of burn, and encourage learners by providing rewards such as additional health. ||
 * ===Processes=== || Escaping a burning building. || Escape Cards show many of the situations you may be confronted with and decisions you could have to make in the process of escaping from a burning building. This process is also shown in the path you take on the board. ||
 * ===Probabilities=== || When trying to escape from a fire, certain paths may become blocked by smoke, fire, or even because there was a lack of preparation for such an event. || 'X' spaces introduce a random element to the game providing the opportunity for a number of different possible events to occur. These have both positive and negative consequences on players.

The variety of spaces and the use of the dice to determine which space you will land on also makes it impossible to predict whether you will be presented with a problem relating to your knowledge on fire prevention, awareness, or escape. ||
 * ===Context=== || A fire can happen in anyone's home, and there are a number of preventative measures and safety precautions that aren't be taken in many homes. || The entire game shows that a fire can happen in anyone's home, but that there are a number of preventative measures and safety precautions that at lot of people aren't aware about. The board, player pieces, and each of the cards depict a vast number of different situations that could be present in anyones house, which makes the game instrumentally relevant to the learners. ||
 * ===Vantage Points=== || The four players/teams are people who could potentially be in the situation of having to escape a burning home caused by one of the common fire hazards present in peoples homes. || The game board and player pieces give the players the vantage point of family members who are caught in a burning house and trying to escape. The prevention cards also present learner with a number mistakes they might not be aware they're making in terms of fire safety, which also increases its relevance to the learner. ||