maryprine_boardgame

=Reach for the Job (Mary's version)= Put the names of the authors here, with links to e-mail addresses or personal home page

Put some graphical representation of the game here.

Instructional Objective
What will the learners learn from this game (or more likely, what learning objectives are being reinforced by this game)? If it's for school use, where does it fit into the curriculum? (You can find links to curricular frameworks [|here] ).
 * Learning objectives: Learner will demonstrate understanding of key components of a job search, including resume building, job searching, networking, researching companies and the interview process.**
 * **Understand the process of designing a resume**
 * **Identify sites which advertise jobs online, and understand the process of using these services**
 * **Recognize the benefits of social networking, and be able to name at least one social networking site.**
 * **identify how to use the internet to research jobs and companies**
 * **demonstrate the interview process**

Learners & Context of Use
Who is the game designed for? Describe them in terms of their age, grade level, affinity towards the subject matter, and anything special about them that the reader should know. Where would the game be used? If in a school, what accomodations would you need to make to do it in a typical classroom? Is it designed to be played more than once? What would happen prior to the game? What would happen after it?
 * Game designed for: Any adult student who is re entering the work force, and would like to brush up on their job searching skills. Due to the social nature of the game, it is recommended to be used for events where there are lots of students, and the event wishes to create an experience of trust or comfort. It is meant to be non competitive, and more of an experiential game. Because it is a team game, it may be played again with different teams and result in a totally different outcome. Although by definition the game is static, the accompanying website will be dynamic, and will include some of the components of the board game, including a wiki, a blog, a forum to discuss your job search, and more. The ultimate outcome is a social networking experience which is positive and interactive for the player.**

Competing Products
What's out there that covers the same content as this game? How is your game similar to others? How is it different and better? (You can check the [|Board Game Geek] search engine and the [|Educational Learning Games catalog] for school-oriented titles.

**Object of the Game**
What's the game goal? What's the end state that players are striving for (e.g., to be the first to reach the Finish square, or to be the first to reach 100 points.)


 * Object of the game: For your team to reach the top of the ladder of the jobquest and gain the valuable job acceptance letter. It is essentially a solving type of game...solving the problems, questions and tasks in order to win the job.**

Content Analysis
Board || Cards Cleaning up a print resume for online || Cards: Note that procedures will include steps necessary for procedure Card design || Game pieces represent ||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===**Facts**=== || * names of job search agencies
 * name of social networking sites
 * types of social interaction in the workplace || Cards
 * ===**Concepts**=== || * online resume vs print resume
 * finding jobs online
 * social networking
 * researching companies
 * interviewing || * 5 levels of the board
 * questions and tasks in each level which reflect the level
 * Levels might be decorated for concept
 * 5 types of cards represented by common icon (resume, jobs online, social networking, job researching, interview) ||
 * ===**Principles**=== || * Social networking increases options
 * Using correct keywords can increase resume response
 * Researching a company can provide valuable resources, but can locate scams. Must be able to identify differences.
 * Practicing some of the possible interview questions beforehand will increase chance of a successful interview. || Rules: Team must participate in questions
 * Question: Player answers question correctly about social networking
 * Task: Given a resume, team lists 5 keywords which are unique to the applicant.
 * Question: Players identify real company from scams
 * Task: Given a sample question, answer in a way that would represent a successful interview. Question will have an accompanying summary of the applicant with enough information to provide context to task. ||
 * ===**Procedures**=== || Evaluating a company on the website
 * Task: Given a company website, find company mission, goals, vision and job opportunities.
 * Task: Given a resume and a fact sheet, prepare the resume for online. Include cybersafety and keywords. ||
 * ===**Processes**=== || The relationship of the concepts to the success of finding a job. || Players advance to next level with each correct answer. (game board) ||
 * ===**Probabilities**=== || * The right connection can speed up the process
 * You are more prepared for some jobs than others
 * Sometimes you get a break with the job hunt. || chance cards which do not relate to knowledge ||
 * ===**Context**=== || Job searcher || Board design:
 * ===**Vantage Points**=== || an adult in search of a job in view of technology changes || Opposing team scores activities based on rubric

Game Materials
List each of the physical objects one would find in the box. For example, the board, each type of card, each type of prize or token, etc.) After listing the materials, describe each in as much detail as needed. Include illustrations of the board and each type of card.

Time Required
How long would the game take to set up? How long to play? Would one carry a game over several play periods?

The Rules
List the rules as you would provide them to the players. Use a numbered list and keep the rules short, simple, and unambiguous. If there are multiple forms of the game for different objectives or different levels of challenge, separate the rules accordingly rather than merging them into one set.

Motivational Issues
Describe how the game engages the learner. How does it make use of curiosity, challenge, control, fantasy, competition, cooperation, etc.? (No one game will do all of these things, so focus on the particular strengths of this particular game.) Make specific reference to the theoretical readings associated with this course.

Design Process
Describe the process you went through in putting the game together. What were your first thoughts? How did you enhance your ideas? What ideas did you consider and reject (and why?). How did you gather background information? What did you do to see if there are similar games out there? What did you do to get feedback on the idea? How did you flesh out the game to the point of having a playable prototype? How did you gather feedback from that? What lessons did you learn from this that you'll carry to your next game design project?