Game+content+analysis

=Board Game Content Analysis=


 * Factor Factor Product**

Think about the content that you're interested in teaching and break it down into the eight content types in the table below.

The smallest unit of information || Artist, Title, Era/Style/Artistic School, and Media of an artwork || Postcards of art works from museums. Not detail shots, but complete compositions. || Categories of things with a common name and critical attributes || 1. State Visual Arts Framework Strands
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * Artistic perception - what we see in artwork
 * Creative Expression - how artwork is made
 * Historical Context - when artwork is made, what influences it's creation
 * Aesthetic Valuing - what makes an artwork appealing/beautiful
 * Connections - how art connects to real life of artist or viewer

2. Elements of Art - marks that make an artwork.
 * Line
 * Shape
 * Form
 * Texture
 * Color
 * Space

3. Principles of Design - how elements are organized in an artwork If-Then relationships between concepts || If Principles of design organize Elements of art in successful artworks, then any artwork can be formally analyzed using the Principles and Elements.
 * Contrast
 * Balance
 * Unity
 * Movement
 * Pattern
 * Emphasis
 * Rhythm || A deck of drawing cards for each of three concepts ||
 * ===Principles===

If students identify visual arts strands when creating their own work in the art classroom, then they can use the strands as an organizing point for discussion about artwork by others. ||  || Step by step actions in a series || When analyzing connections between artworks... Natural or routine sequences of events || Choose what will be analyzed, then how it will be analyzed, then make a judgement. ||  || Unpredictable happenings || Randomness keeps game from being boring ||   || The backdrop for all the content || High School art class ||  || The roles or points of view from which people look at and interact with this content || Player and opponents ||  ||
 * ===Procedures===
 * first ID artworks by title, artist, media, era and style.
 * then look for important elements of art used to make each artwork
 * then list how Principles of Design are used to organize the elements in a pleasing way ||  ||
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===