Going+Once!+Content+Analysis

=Going Once! Content Analysis=

Think about the content that you're interested in teaching and break it down into the eight content types in the table below.

The smallest unit of information || Names of artists who created certain works of art. || Art cards. || Categories of things with a common name and critical attributes || Artists in a particular genre. || Rooms in the museum. || If-Then relationships between concepts || If an auctioneer can't get high enough bids, the auction house won't make enough money. || If the player doesn't roll high enough numbers during the "auction", he won't make enough money to win the game. || Step by step actions in a series || Auction houses collect art works and earn money by auctioning them off. || Players collect art works and earn money for them according to what numbers on the dice they roll. || Natural or routine sequences of events || Auction houses can't predict how much they'll earn for a piece of art. || Players can't predict how much they'll earn for each art card they collect. || Unpredictable happenings || Auction houses can't predict how much they'll earn for a piece of art. || Choosing from the Going Once! deck. Rolls of the dice during auction. || The backdrop for all the content || Art history. || Rooms in an art museum. || The roles or points of view from which people look at and interact with this content || Art afficianados. || Collectors from an auction house. ||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===