SmartShopperContentAnalysis

=Board Game Content Analysis=

SmartShopper
In this game, players use basic math skills to answer shopping-related questions. The correct answer earns the players "savings", and the player with the most savings at the end of the board wins the game.

The smallest unit of information || Math problems related to shopping. Price per unit comparisons, Percent discounts, || Cards with math questions. || Categories of things with a common name and critical attributes || Categories of questions: Easy, Medium, Difficult || Different levels of questions (easy, medium, difficult) with the difficult questions scoring more savings (points). || If-Then relationships between concepts || If you make good shopping decisions, you will save money. || If you get the right answer, you earn more "savings" (dollar bills). || Step by step actions in a series || - || - || Natural or routine sequences of events || A series of decisions is made while shopping, then you redeem coupons, and evaluate your total savings.
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * ===Processes===

Process of moving down a conveyor belt. || Player answers question cards and collect their savings. They redeem their coupons for more savings, and then evaluate their total points at the end.

Players advance down a conveyor belt board game path. || Unpredictable happenings || Shoppers can be surprised and/or distracted by unexpected coupons, distractions, while shopping. || "Shopping Spree" cards and "Coupon" cards add chance to the game. Players draw a "Shopping Spree" card when then reach those spaces on the game board. They will instruct players to lose a turn, move ahead, etc. || The backdrop for all the content || In a superstore that sells multiple kinds of products: groceries, toys, sporting goods, etc. || The board of the game is a depiction of the conveyor belt at the checkout counter. To the sides of the conveyor belt, the aisles and shelves of the different sections of the store are depicted. || The roles or points of view from which people look at and interact with this content || Shopper, Cashier, Products || All players are both shoppers //and// purchased items. But the player can choose a product to represent him/herself. Each product on the conveyor belt represents a player on the game board. ||
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===