Board+Game+Content+Analysis

=Board Game Content Analysis=

Return to Computer Savvy Board Game Design

Computer Savvy
This game will help reinforce and teach the elements of Internet safety, netiquette, and maintaining computer integrity.

The smallest unit of information ||Suggestions on how be safe on the Internet. Guiding principles for netiquette. Issues concerning the maintenance of computer systems. Group discussion.||Game cards|| Categories of things with a common name and critical attributes ||Computer Savvy  ||The game provides students opportunities to reinforce, learn, and discuss ideas that will help them be more aware of online dangers.|| If-Then relationships between concepts ||If you want to be computer savvy, you must learn how to keep safe online, demonstrate good manners, be ethical, and protect your computer system from harm.||Being knowledgeable about Internet safety, netiquette, and computer safety issues helps the player to choose the correct answer from multiple-choice answers; this allows the player to accumulate puzzle pieces and advance to the status of "computer savvy."|| Step by step actions in a series||Students are placed in various situations while being online and learn from these experiences. ||Game cards  || Natural or routine sequences of events ||? || ? || Unpredictable happenings ||The hazards of Internet use i.e. falling victim to cyberbullying. The consequences of breaking netiquette rules. The hazards of downloading a virus.||The "glitch" spaces on the board introduce a chance element that corresponds to losing your turn. "Threat" spaces makes a player lose a puzzle piece whereas a "safe" space earns a player a puzzle piece. The "die" introduces unpredictability.|| The backdrop for all the content ||Situations that students may experience while accessing the Internet.||Gameboard|| The roles or points of view from which people look at and interact with this content ||Each student takes a role in experiencing the situations that may arise online.||Game pieces as they travel around the gameboard.||
 * ~ Content Type ||~ Content Elements ||~ Game Elements ||
 * ===Facts===
 * ===Concepts===
 * ===Principles===
 * ===Procedures===
 * ===Processes===
 * ===Probabilities===
 * ===Context===
 * ===Vantage Points===