Preston,+Erica

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 * //Name://** Erica Preston

Costa Mesa, CA
 * //Where do you live?://**

So what's my deal? Well, I started out in the Education field, ended up in Corporate, and hope to some day make my way back to where I started. I received a B.F.A. in Graphic Design and a minor in Marketing from Cal Poly Pomona in 2005. I spent four years as a Computer Lab Aide II in Azusa, CA elementary and high schools, and have worked as a graphic design/marketing professional for the last four years (small business and corporate).
 * //Background://**


 * //Teaching Experience://** elementary, high school and adult computer lab instruction (no credential)

1. Memory 2. Super Mario Bros. 3. Scrabble
 * //Your 3 Favorite Games: (Educational or not)//**

Your Assignments
//Place a link below each of the following assignments.//

Provide a link to your Learning Motivation and Fun Analysis @http://www.youtube.com/watch?v=8YlicmUEvvo @http://www.youtube.com/watch?v=oezkVN4xfKU Analysis: @LMF - Erica Preston

Board Game Writeup
 * Master of Disaster**

eGame Writeup **Off the Beaten Path **

Synopsis: "Off the Beaten Path" is designed as an Apple iPhone/iPod touch puzzle-game that is set in a whimsical woodland environment. The player assumes the role of the avatar and directs its movement as it treks from one end of the forest to the other. The game environment is similar to a maze and avatar movement is controlled using a “touch-and-go” side-scrolling system. Moving the avatar is performed by tapping the screen with one finger and dragging the avatar to the desired area. During in-game play, available areas for movement light up as green flares, and unavailable areas are displayed in red. Once you've tapped a viable direction and location, the avatar automatically sets off. The avatar also encounters a number of potential "obstacles," requiring the player to tap the obstacle markers bringing up a Q & A screen that will display animal tracks and animal sounds, which they must correctly identify to continue their progress in a particular game level. Four game levels ranging from easy to difficult are represented by Spring, Summer, Fall and Winter.



September's Blog Post 5 Ways Game Designers Communicate

September's 3 comments 1. @http://edtec670.edublogs.org/2009/09/28/before-the-oregon-trail-before-sim-city-there-was-kriegsspiel/ 2. http://edtec670.edublogs.org/2009/09/28/joseph-saulter-co-founder-of-urban-video-game-academy/ 3. @http://edtec670.edublogs.org/2009/09/28/james-nance-and-wizard-101/

October's Blog Post Wall Street Spin

October's 3 comments 1. @http://edtec670.edublogs.org/2009/10/28/go/comment-page-1/ 2. @http://edtec670.edublogs.org/2009/10/26/candyland-teaches-counting-and-colors-in-a-sweet-sweet-way/comment-page-1/ 3. @http://edtec670.edublogs.org/2009/10/25/eye-to-eye/comment-page-1/

November's Blog Post Sebran

November's 3 comments 1. How old do you have to be for Second Life 2. Mario teaches how to type 3.