Burnworth+Interpersonal+Activity

=Stuck on You= by Misty Burnworth

Purpose
The purpose of this game is to have the players use their critical thinking skills and questioning techniques to identify key concepts or persons of interest.

Time Required
The time required to play this game depends on the difficulty of the terms and the number of players, but play time should take about 20 - 30 minutes. To extend play time, players can obtain additional stickers.

Number of Participants
This game should have at least ten players. More than fifty players would become difficult to manage.

Supplies Needed
The facilitator would need label stickers (name tag or address size).

Preparation
The facilitator should prepare a list of key terms or names of people related to a topic or theme, which can be hand written or printed out using a computer. There should be at least one term per person. Terms to reinforce character traits: courteous, dependable, honest, aggressive, understanding, ambitious, wise, greedy, lazy, generous, empathetic, patient, organized, trustworthy, respectful, cheater, forgetful, spiteful, malicious, dedicated.

Additionally a small card sized job aid could be used to help explain the rules of the game.

Introduction
Hello, today we are going to play a quick game to help you all get acquainted and reinforce some of the key terms we were learning today (personality traits). Each of you will receive a sticker on your back. Your job will be to find out what your sticker says by only asking yes or no questions. Be mindful of your questions and be good listeners to your answers. Once you have successfully guessed your word, you can place your sticker on the front of you shirt.

Job Aid
 * Ask only Yes or No Questions.
 * Be mindful of your questions to get the most information possible.
 * Remember past questions and answers.

Process
Facilitator will have assistants walk around the group and place stickers onto the backs of the participants. (3 -5 minutes) Once the facilitator says go, the participants will walk around the room and begin asking questions. Facilitator and assistants may need to remind the players that only yes or no responses are allowed. The facilitator can also assist others on asking a wider range of questions to narrow down the choices. (Is it a positive or negative trait? Is it a synonym for nice? Can this word be used to describe the presenter? etc.)

Debrief
In order to reinforce the lessons learned in this activity the facilitator can ask the following quesitons?
 * What strategy did you use to come up with yes or no questions?
 * How did it make you feel to only be able to answer yes or no?
 * Discuss how this game reinforced the key terms we learned today?
 * How can you use this in another area of your life or teaching?

Credits
This game I first played with a group of friends at a party. It must have been a good party, because I can't remember who hosted it.