ValuesContent


 * ~ =Board Game Content Analysis=

Values in Action
//Superheroes are Good People//

=
Values in Action is a race type board game where players express and identify different positive and negative character traits. The players are Superhero Cadets trying to earn their way through the different classes of the Superhero Academy. As they go through each class, they must complete Challenges and face Circumstances, through which they will learn different character traits.====== || //(Questions on cards, images/labels on the board)// ||= Positive traits (e.g. honesty, responsibility, polite, caring) and negative traits (e.g. lazy, dishonest). Scenarios that illustrate positive and negative traits. ||= Character Trait cards include a definition for the listed positive or negative character trait. The Circumstance cards and Final Exam cards describe scenarios that are either positive or negative actions and have corresponding consequences. || (//Question categories//, //regions on the board, critical attributes that must be attained//) ||= The main concept is that positive traits make good people, or in our case superheroes. Positive traits are shown through positive actions. Likewise, negative traits are shown though negative actions. Our actions, positive or negative, have consequences attached to them. ||= Character Traits Cards to be used for challenges (Dynamic Drawing, Wonder Words, Action Acting). Traits listed on the playing board (support for challenges). Circumstance and Final Exam Cards (scenarios). || //(Rules, moving, scoring)// ||= If you are able to understand what positive traits sound like or look like, and the actions that go with them, then you will be able to become a good person. ||= If a team is successful in the challenges (one team member getting the other team members to name the trait they are describing), then they get to continue on through the class. Once they reach the Final Exam, they take the "test" (scenario). If they pass that they continue on to the next class. Once they pass all four classes, they have become a superhero. || //(Rules mirroring a sequence, flowchart on a board)// ||= If teams are able to pass the different challenges, then they will continue through each class to the final exam. Once they pass the final exam, they pass the class and move on to the next class. A total of four classes must be passed to graduate for the academy. ||= Character Traits Cards are used for challenges (Dynamic Drawing, Wonder Words, Action Acting) where the other team members need to identify the trait.
 * = ===**Content Type**=== ||= ===**Content Elements**=== ||= ===**Game Elements**=== ||
 * = **Facts**: The smallest unit of information
 * = **Concepts:** Categories of things with a common name and critical attributes
 * = **Principles:** If-Then relationships between concepts
 * = **Procedure:** Step by step actions in a series

Circumstance and Final Exam Cards (scenarios). || //(Paths on the board//) ||= Team rolls die, moves corresponding spaces. Team draws corresponding card. Team either passes challenge and continues or turn is over. ||=  || //(Dice, spinners, randomly drawn cards)// ||= Positive traits will send you forward and negative traits will send you backwards. You never know when or which you will encounter. ||= A roll of a die determines how many spaces they move. When you draw a card, you don't know if it will be a positive or negative trait. Circumstance will describe something you've done, either a positive or negative action. You will move forward or backwards. || (//Overall appearance of the board)// ||= People learn to be good people, so the board is set up as a school. To make it fun, the students are superhero cadets. ||= The board is four connected classrooms (Power Enhancement, Justice Enforcement, Super Power Safety, Hero Ethics) of a Superhero Academy. There is a picture of a superhero boy in the middle of the board (representative of the kids playing it). It also has different colored beams coming out from the middle for a dynamic appearance. There are also positive traits listed all around the board as a support for the challenges. || (//Pieces, Roles taken on by players, Acts as a filter what is/isn't included)// ||= How the players will interact with the content is through their own interpretations of the different traits. Also through inherent conversations that will arise after teams succeed or fail and the trait is revealed. ||= Each team member take a turn interpreting the character trait and thinking of a way to represent it through a description, acting, or drawing. Team members will also have turns trying to interpret the other's representations of traits. ||
 * = **Processes:** Natural or routine sequences of events
 * = **Probabilities:** Unpredictable happenings
 * = **Context:** The backdrop for all the content
 * = **Vantage Point:** The roles or points of view from which people look at and interact with this content