Game Vocabulary

Starting with our notes from class on 8/31/09, let's try to get to the simplest, most real life definitions as possible.

ARG - Alternate reality game, is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. New iPhone game can overlay game world over real world

av - avatar

BaFà BaFà - a cross cultural simulation game to teach cultural competency

ESRB - The Entertainment Software Rating Board ; the rating board to determine the rating of games; a self-regulatory organization that puts ratings into force, advertising guidelines, and online privacy principles for computer and video games
and other entertainment software in Canada and the United States.[2]"

Flow - is the mental state of operation in which the person is fully immersed in what he or she is doing by a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by Mihály Csíkszentmihályi, the positive psychology concept has been widely referenced across a variety of fields.[1] Colloquial terms for this or similar mental states include: to be on the ball, in the zone, or in the groove.; Csíkszentmihályi's theory about challenge meeting abilities. If challenge and abilities are equal a person will experience "flow." What athletes sometimes refer to as "being in the zone; loose yourself

FPS - First person shooter

lemonade - apparently an educational math game--online like a lemonade stand"

Level up - when you get enough points or experience to advance your character to the next level - often used in RPGs. Enough points to get more powers

Mancala - one of the oldest games from Egypt. a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the game-play. Mancala games play a role in many African and some Asian societies comparable to that of chess in the West. The list of mancala games best known in the Western world; African game where you move marbles around the board"

Meld - cards that go together to get rid of them; To declare or display (a card or combination of cards in a hand) for inclusion in one's score in various card games," to display or declare card(s)

MMORPG - Massively multiplayer online role-playing game; a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.

MTG - Magic: The Gathering

MUVE - multiple user virtual environment

NPC- Non-Player Character. Characters frequenting role-playing games who fill roles not represented by participating players. Often represented by the game’s facilitator to advance the storyline and assist (or deter) Player Characters.

Pip - a dot on a die

Relevance - The "R" in Keller's ARCS Model of Motivational Design. Includes Experience, Present Worth, Future Usefulness, Needs Matching, Modeling, Choice.

RTS - real time strategy

Serious game - designed for a primary purpose other than pure entertainment. The "serious" adjective is generally appended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Settlers of Catan - German Board game

Side scroller - a game like mario brothers in whcih you prgress throught the game by moving to a side; game scrolls past from left to right

Thiagi - a trainer that uses games for organizational training, especially to open and close the session; Dr. Allison Rossett's teacher and head of Thiagi Group that makes Training games

Trump - in a card game where a certain suit or card trumps or is higher than the other; In a trick-taking game, a trump is a card which is elevated above its normal rank. Typically an entire suit is nominated as a trump suit - these cards then outrank all cards of plain (non-trump) suits.; to win a trick

Will Wright - world’s richest game designer. Genius. the creator of Sim City, the sims; (born January 20, 1960 in Atlanta, Georgia) is an American video game designer and co-founder of the game development company Maxis, now part of Electronic Arts. In April 2009 he left Electronic Arts to run "Stupid Fun Club", an entertainment think tank in which Wright and EA are principal shareholders.