Put the Title Here

Put the names of the authors here, with links to e-mail addresses or personal home page

Put some graphical representation of the game here.

Instructional Objective

What will the learners learn from this game (or more likely, what learning objectives are being reinforced by this game)? If it's for school use, where does it fit into the curriculum? (You can find links to curricular frameworks here ).

Learners & Context of Use

Who is the game designed for? Describe them in terms of their age, grade level, affinity towards the subject matter, and anything special about them that the reader should know. Where would the game be used? If in a school, what accomodations would you need to make to do it in a typical classroom? Is it designed to be played more than once? What would happen prior to the game? What would happen after it?

Competing Products

What's out there that covers the same content as this game? How is your game similar to others? How is it different and better? (You can check the Board Game Geek search engine and the Educational Learning Games catalog for school-oriented titles.

Object of the Game

What's the game goal? What's the end state that players are striving for (e.g., to be the first to reach the Finish square, or to be the first to reach 100 points.)

Content Analysis

What are the elements of this content? Breaking it down will help you to think about possible game elements to include. Create a link from this point in the document to a separate new page created with the Board Game Content Analysis template.

Game Materials

List each of the physical objects one would find in the box. For example, the board, each type of card, each type of prize or token, etc.) After listing the materials, describe each in as much detail as needed. Include illustrations of the board and each type of card.

Time Required

How long would the game take to set up? How long to play? Would one carry a game over several play periods?

The Rules

List the rules as you would provide them to the players. Use a numbered list and keep the rules short, simple, and unambiguous. If there are multiple forms of the game for different objectives or different levels of challenge, separate the rules accordingly rather than merging them into one set.

Motivational Issues

Describe how the game engages the learner. How does it make use of curiosity, challenge, control, fantasy, competition, cooperation, etc.? (No one game will do all of these things, so focus on the particular strengths of this particular game.) Make specific reference to the theoretical readings associated with this course.

Design Process

Describe the process you went through in putting the game together. What were your first thoughts? How did you enhance your ideas? What ideas did you consider and reject (and why?). How did you gather background information? What did you do to see if there are similar games out there? What did you do to get feedback on the idea? How did you flesh out the game to the point of having a playable prototype? How did you gather feedback from that? What lessons did you learn from this that you'll carry to your next game design project?


What did you look at to inform your design of the game?
  • Books & Journals
    • Book1 (Use APA format, except for the negative indent of the first line)
    • Book2 * etc.
  • Electronic*
    • URL1
    • URL2
    • etc.