Board Game Content Analysis


Factor Factor Product


Think about the content that you're interested in teaching and break it down into the eight content types in the table below.

Content Type
Content Elements
Game Elements

Facts

The smallest unit of information
Vocabulary
Place Name
God/Goddess Name
Historical events
Question
Challenge
Use resource card

Concepts

Categories of things with a common name and critical attributes
Land Divisions
Class system
Relation of places to gods and chiefs
Historical events
Board design
Questions
Challenge Questions

Principles

If-Then relationships between concepts
Resource cards
Can be used in combination with
questions, war, or to cause events

Procedures

Step by step actions in a series
Going to war
Game rules

Processes

Natural or routine sequences of events
Going to war, planting food, defending oneself
Stories of chiefs, gods
Build army, visit district
Challenge questions (put things in order)

Probabilities

Unpredictable happenings
Gods assist via resource cards
War, roll of dice
Space to move to
Resource Cards
Challenges

Context

The backdrop for all the content
Hawaiiana and Kauai
Board design
Question content
Warrior/Kahuna/Chief

Vantage Points

The roles or points of view from which people look at and interact with this content
Chief
Ali'i Ai Moku o Kauai
Chief of a specific land division
Victory position, be entertained before next game.